General Information

Unexplored was a solo project, that I created during my time with CGMA. The game was a small scale, Semi Linear, 3D, Adventure game, that had to be created under restraints, set by the course instructor. As the player, you are tasked with making it through the level, until you reach the temple at the end. Throughout the level, the player will be able to explore the flooded floors of the jungle and ruins. Having multiple ways of reaching the end goal, as well as a ruin in the middle to explore. This project was created on Unreal Engine 5.

The game is built on 3 core pillars:

  • Variations of play, having more than one way to progress through the level.

  • Jungle theming, the level was built on the restraint of it being tied to a jungle theme. This theme would carry on throughout the level.

  • Constraints, making sure that the project was keeping in line with restrictions given to me by the course lead.

As the level designer, my responsibilities included:

  • Level planning/Research

  • Establishing metrics

  • Blockout

  • Playtesting and iterating

  • Encouraging player experimentation (By having multiple ways of progressing through the level.)